Massachusetts R&D Tax Credit Filing Instructions
To claim the Research and Development (R&D) tax credit in Massachusetts, businesses must identify their qualified research activities (QRAs) and calculate the credit amount. The Massachusetts R&D tax credit closely mirrors the federal Section 41 credit, but with specific state requirements, such as the research being conducted within Massachusetts. Businesses can generally calculate the credit as 10% of their current-year Massachusetts Qualified Research Expenses (QREs), or they may elect an alternative simplified method based on a percentage of QREs exceeding a base amount derived from prior years’ expenses. Once the credit is calculated, it must be filed with the business’s Massachusetts corporate or personal income tax return, depending on the business structure. The specific form required to make the Massachusetts R&D tax credit claim is Massachusetts Schedule RC, Research Credit. Unused credits can typically be carried forward for up to 15 years.
Massachusetts Patent of the Year – 2024/2025
Unruly Studios Inc. has been awarded the 2024/2025 Patent of the Year for their innovative approach to interactive learning. Their invention, detailed in U.S. Patent No. 12097424, titled ‘System of distributed interactive objects’, introduces a modular, programmable interface that transforms physical spaces into dynamic learning environments.
The system comprises individual tiles equipped with sensors, lights, and speakers, which communicate wirelessly with a computational device. Users can arrange these tiles across various surfaces – floors, walls, or ceilings – to create interactive setups. The tiles respond to pressure, touch, and motion, enabling users to program them for games, educational activities, and physical exercises.
Designed with accessibility in mind, the system supports voice commands and is compatible with devices like smartphones, tablets, and smart TVs. Its modular nature allows for scalable setups, accommodating both individual and group play. This innovation bridges the gap between digital and physical learning, encouraging movement, collaboration, and creativity in educational settings.
Unruly Studios Inc.’s invention marks a significant advancement in interactive learning technology, offering a versatile tool that adapts to various educational needs and environments.